One interesting initiative is the Industrial Efficiency Technology Database (IETD) which currently covers information on the cement, iron & steel, and pulp & paper sectors as well as on electric motor driven systems.
With the information provided in the IETD, decision-makers can accelerate the implementation of energy saving and efficient technologies and measures. The database also aims to provide support to practitioners and non-technical experts in energy efficiency policy making and implementation, finance, and research & education.
Since this tweet, gamification – the use of game design elements in non-game contexts – is being increasingly seen as a way to enhance energy efficiency by driving customer engagement and energy-related behaviour change.
Benchmarking relies on metering, but equally important is the provision feedback to energy users in understandable terms. And it’s important to have a feedback screen that is highly visible compared to the meter in the cellar.
When applying gamification to residential consumers, such feedback could be combined with customised energy saving advice.
Benchmarking energy performance continues to be a vital means to guide businesses on how to save energy. The European Commission recently (May 2018) proposed the creation of two new categories of benchmarks. One is a ‘low-carbon benchmark’, which is a decarbonised version of standard indices. The other is a ‘positive-carbon impact benchmark’, allowing investment portfolios to be better aligned with the Paris Agreement objective of limiting global warming to below 2°C.
Emphasis shifts from energy efficiency to carbon efficiency. In addition, considerations about resource efficiency  and energy flexibility  increasingly come into play.